The speaker references how seemless it is and how there's no visible interface, giving you more screen to look at what it is you are actually doing. This made me think of two video games I've played, Homeworld and Black & White. Both games did a great job of using the motions you could draw with your cursor as a means of executing commands that they were able to remove all buttons or side bars from the screen. This gave you the whole screen to look at the world the games were creating, instead of having half that real estate taken up with interface. It made for a much more enjoyable gaming experience.
hi, i'm john freeman. this is the world from the vantage point of a don't fix it if it ain't broke cynical new englander. a place for me to put thoughts, observations, questions, praise, and curiosities. please leave comments. differing viewpoints welcomed.
Saturday, September 30, 2006
Tech: The Future of Interface
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